Bloodshed Dev C++ 5.4

File Details

File Size8.9 MB
LicenseOpen Source
Operating SystemWindows 2000/9x/Server 2003/XP
Date AddedFebruary 21, 2005
Total Downloads11,576
PublisherBloodshed Software
HomepageBloodshed Dev-C++
  1. Bloodshed Dev C 4.9.9.0
  2. C++ Compiler Bloodshed
  3. Bloodshed Dev C++ Download
  4. Bloodshed Dev C++ 5.4.2 Free Download
  5. Bloodshed Dev C++ 4.9.9.2

Apr 01, 2016  Bloodshed Dev-C is a full-featured Integrated Development Environment (IDE) for the C/C programming language. It uses Mingw port of GCC (GNU Compiler Collection) as it's compiler. Dev-C can also be used in combination with Cygwin or any other GCC based compiler. Nov 09, 2019  Bloodshed Dev C Review. Dev-C is an integrated development environment to program in the C language. It uses the MinGW compiler or any other variant of the GCC family. It is a practical environment developed on Delphi that stands out for its clarity and simplicity.

Publisher's Description

Bloodshed Dev-C++ is a full-featured integrated development environment (IDE), which is able to create Windows or console-based C/C++ programs using the Mingw32compiler system (included with this package), or the Cygwin compiler.

Apr 12, 2012  Blog for the new and improved 2011-2015 fork of Bloodshed Dev-C. Saturday, April 28, 2012. Dev-C 5.2.0.1 released More of a big polishing update this time. From this version on, download names will be more clear too. Changes - Version 5.2.0.1 - 28 April 2012. Jul 26, 2016  The text above is not a recommendation to remove Dev-C by Bloodshed Software from your PC, we are not saying that Dev-C by Bloodshed Software is not a good application. This text only contains detailed info on how to remove Dev-C in case you decide this is what you want to do.

scriptee reviewed v5 (4.9.9.1) Beta 9 on Dec 6, 2004

Dev-C++ is awsome! Version 5 has a lot more features than version 4, but the addition of these features seems to have bought along a lot of bugs. Doesnt stop me from using it though.
Microsoft Visual C++ has a fair amount of nice things in their editor but it seems a little bloated for my liking. Dev-C++ seems just right, I just cant wait till version 5 is finished :) It will rock your socks off :)

OfF3nSiV3 reviewed v5 (4.9.9.0) Beta 9 on Oct 25, 2004

very good.no useless crap that pro packages have and it's very small

ArKay74 reviewed v5 (4.9.9.0) Beta 9 on Oct 24, 2004

Wished this was more stable and had less errors, because then it would be a great tool. But as is now, with the completion barely working, the class browser having its issues, and all of those crashes it is a 4 at most. I've been trying to use it a couple of times during the last 2 years, but every time I installed it I found the usual flaws which make development such a pain.
A spoilt Java/Eclipse developer.

Zulithe reviewed v5 (4.9.9.0) Beta 9 on Oct 24, 2004

Well this version was released in July but better late than never! This is the best IDE for MinGW under Windows, I think the internal update system needs a major overhaul but other than that it does its job well!

johannkrauser reviewed v4.01 Update on Mar 4, 2003

This is the best C/C++ compiler I have seen.
But the version 5.0 is even better:)
I say, keep up the good work:)

Your Rating

scriptee reviewed v5 (4.9.9.1) Beta 9 on Dec 6, 2004

Dev-C++ is awsome! Version 5 has a lot more features than version 4, but the addition of these features seems to have bought along a lot of bugs. Doesnt stop me from using it though.
Microsoft Visual C++ has a fair amount of nice things in their editor but it seems a little bloated for my liking. Dev-C++ seems just right, I just cant wait till version 5 is finished :) It will rock your socks off :)

OfF3nSiV3 reviewed v5 (4.9.9.0) Beta 9 on Oct 25, 2004

very good.no useless crap that pro packages have and it's very small

ArKay74 reviewed v5 (4.9.9.0) Beta 9 on Oct 24, 2004

Wished this was more stable and had less errors, because then it would be a great tool. But as is now, with the completion barely working, the class browser having its issues, and all of those crashes it is a 4 at most. I've been trying to use it a couple of times during the last 2 years, but every time I installed it I found the usual flaws which make development such a pain.
A spoilt Java/Eclipse developer.

Connect your iPhone to PC using the USB cable.Note: You need to before downloading apps.Step2: As shown in the following picture, click “Apps”, and 3uTools will show you different kinds of applications for you to download. Descargar 3utools para ios. And this method is easy and convenient to operate.Step1: Download and install the latest 3uTools on your PC. This tutorial aims to introduce a method for you to download apps using 3uTools. (Taking application “Emoji for message” as an example. You just need to click “Install” to download and install your wanted apps.Step3: In addition, you can directly search your wanted apps in the search bar in the left side.

Zulithe reviewed v5 (4.9.9.0) Beta 9 on Oct 24, 2004

Well this version was released in July but better late than never! This is the best IDE for MinGW under Windows, I think the internal update system needs a major overhaul but other than that it does its job well!

johannkrauser reviewed v4.01 Update on Mar 4, 2003

This is the best C/C++ compiler I have seen.
But the version 5.0 is even better:)
I say, keep up the good work:)

How to Install Dev-C++ and the GLUT Libraries
for Compiling OpenGL Programs with ANSI C

(version of July 16, 2009)

These notes explain how to compile programs written in ANSI C with OpenGL and GLUT using the Dev-C++ compiler.

Bloodshed Dev-C++ is a free C++ compiler and development environment for Windows operating systems. Like most C++ compilers, it also can be used to compile ANSI C. By installing the GLUT header and library files, it can be used to write programs that use OpenGL. This is needed to run programs for Edward Angel's textbook, Interactive Computer Graphics 5th edition and possibly other computer graphics texts.

These notes do not explain how to compile OpenGL with C++ . The 6th edition of Angel's book uses C++ which will not work with these notes.

These instructions have been tested on a small variety of Windows 2000 and Windows XP systems. These systems come with the files needed for OpenGL, but not the files needed for GLUT.

Dev-C++ does not work well with Microsoft's Vista. The problem, and a possible fix, is discussed here: http://aresio.blogspot.com/2007/06/vista-and-dev-cpp.html but I have not tested this information.

I. Download Dev-C++ from http://www.bloodshed.net/dev/devcpp.html and install it.

Details:

Get Dev-C++ 5.0 beta 9.2 (4.9.9.2) (9.0 MB) with Mingw/GCC 3.4.2 Although this is a 'beta' version, it works perfectly fine. Click on SourceForge to go to a list of download sites and pick one. The file will be something like devcpp4.9.9.2_setup.exe. Save this file in a place like C:Temp.

When the download is complete, click on the 'open' button to start the installation process. (Or go to C:Temp andDouble click on devcpp4.9.9.2_setup.exe). You will see a few screens that ask you to pick a language (English) and to agree to the license terms. Choose a 'typical' installation.

Accept the suggested destination for the installation:

Many subdirectories and files are extracted to the destintion:

Answer 'yes' when it asks if you wish to install Dev-cpp for all users. Note: if the installation fails, re-install and try 'no' for this.

A screen says the installation is complete:

Keep the check mark in the box. Click on 'Finish'. A first-time configuration screen appears:

Pick 'English' and 'New Look'. In the next several screens, hit 'Yes' for its suggestions.

Eventually you are done. Click 'OK'.

II. DEV-C++ starts up. Try out the installation with a simple C program.

Details:

The program starts up automatically.

Click File/New/Project. Pick a name for the project (such as 'myProject'). Click 'C Project'. Click on 'Empty Project'. Click 'OK'.

In 'Create New Project', click 'save' (later on you will probably want to create separate subdirectories for your various projects.).

Click 'File/New/Source File' and in 'Add source file to current project' click 'Yes'. You now get a screen where you can edit the source file.

Type in a simple C program, as below. Now click 'File/Save As' and save the file as 'hello.c' (or other name.) Important: be sure that the file extension is .c. With any other extension (such as the suggested .cpp) you will have problems compiling.

Now click 'Execute/Compile and Run'

The program will (hopefully) compile, run, and write its output to a DOS window. If you have the system('pause') statement in your program, the output will stay in the window until you hit a key. Another way to run the program (after it has been compiled) is to start a DOS window outside of the Dev-Cpp system, then navigate to the subdirectory that holds your project, and type hello.exe.

At this point, the compiler and development environment has been installed. You should find Dev-C++ listed under 'Programs' on the 'Start' menu and will now be able to write, compile, and run C (and C++) programs. You will have include files, libraries, and dll's for OpenGL (and all other standard packages) but not GLUT. GLUT manages the windows and other user interface components needed for OpenGL programming, and needs to be separately installed.

If you do not need GLUT , you can quit now.

III. Download and install GLUT

To run OpenGL with GLUT (which is what the programs in Angel's book use), you need to get three files and place each file in its proper directory. All the files you need (and more) are contained in one zip file.

Details:

Download GLUT files from http://chortle.ccsu.edu/Bloodshed/glutming.zip Download the file glutming.zip Save the zip file in some convenient location (perhaps C:temp).

Double click on glutming.zip (or otherwise unzip it). You will see the files that are in the zip archive. (Your un-zipping program will probably be diferent than the one shown here, but should work about the same.)

Click on 'Extract' to extract all the subdirectories and files. Pick some convenient directory to extract them to (perhaps C:tempglutming). You only need three files, but extract all of them anyway.

Only three of the files in the various subdirectories are needed. Each of the three files should be put in a subdirectory with other files of its type. Use Explorer to move the files to where they are needed.

Note: If you only see some of these files listed in Explorer, click on 'View/Options/View' and then select the radio button 'Show all Files'.

glut.h -- copy this file to C:Dev-CppincludeGL

Bloodshed Dev C 4.9.9.0

Copy from your 'unzipped' subdirectories (wherever they are):

To here:

libglut32.a -- copy this file from your unzipped directories to C:Dev-Cpplib

There may be a newer version of this file there, already. Replace that version with the one you unzipped (if you keep the newer version your programs will not link correctly.)

Copy from your 'unzipped' subdirectories:

To here:

glut32.dll -- move this file to C:WINNTSystem32, or similar location.

The location for this file depends on your operating system. The directory where it goes is the directory that holds the dynamic load libraries (*.dll). An easy way to find where it should go is to look for glu32.dll (use 'Search' from the start menu).

The directory to use should also have the files glu32.dll and opengl32.dll. These should have come with your operating system.

IV. Test Dev-cpp with GLUT

The essential step in compiling and running a C program that contains OpenGL and GLUT functions is to tell the linker where the libraries are. This is done by clicking Project/Project Options/Parameters/Add Library or Options and then navigating to the libraries you need to include: libopengl32.a, libglu32.a, and libglut32.a. The libraries should be added in that order.

Details:

a. Create a subdirectory for a project. Do this first, before you start Dev-Cpp. Create a new subdirectory with 'Explorer' by clicking 'File/New/Folder'.

For example, create a folder C:GLproject.

b. Start Dev-cpp:

c. Start a new project by clicking File/New/Project. In the panel that pops up, name the project something like 'rectangle', click on 'empty project' and 'C': Click OK.

Note: For compiling with OpenGL you must create a project. You need to have a project (not just a single C file) in order to link in the OpenGL libraries.

d. In the next panel, navigate to your folder C:GLproject, and click 'Save'.

e. In Dev-C++, click 'File/New/Source File' and then in the next panel 'Add to Project' click 'yes'. Click 'File/Save As' and then give the file a name. Navigate to your project subdirectory to save the file in it. Name the file something like 'rectangle.c'

Be sure that the file names ends with '.c' anything else will cause big problems.

f. Click and drag your mouse over the following program so that it is highlighted, then click 'Edit/Copy' from the browser's menu bar.

Jul 12, 2017  Alex & Sierra - Sultry Cover of Britney Spears' 'Toxic' - THE X FACTOR USA 2013 - Duration: 6:52. The X Factor USA Recommended for you. Spears’ complete conquest of the song is even more obvious today, thanks to a surprising un-Auto-Tuned version of “Toxic” that’s making the rounds. It’s an excellent song, regardless. To summarize, then: “Toxic” is a great song and Britney Spears did a great job with it, a fact now proved irrefutably by these unaltered vocals. Un auto tuned toxic Jun 08, 2017  In this newly released leak of Spears’ 2004 smash hit “Toxic,” listeners can hear what her vocals sounded like before Auto-Tune swooped in to finish out the track. Given that “Toxic” is a song filled with challenging intervals and demanding a huge range, you might expect it to have a. Jun 08, 2017  Britney Spears - Toxic (Without Auto-Tune) - NEW VOCALS (ALTERNATE VERSION) - Duration: 3:19. Rhaul 146,945 views.

g. Now click in the editing window of Dev-cpp and then click 'Edit/Paste' in its menu bar. The program will appear in the editing window.

h. Click 'File/Save'. The file in your project directory should now contain an OpenGL program.

i. Tell Dev-cpp what libraries need to be linked. Click 'Project/Project Options'.

j. Now click 'Parameters'. Click the 'Add Library or Object' button and navigate to the libraries that should be added, found under C:Dev-cpplib

  • ./lib/libopengl32.a
  • ./lib/libglu32.a
  • ./lib/libglut32.a

Add them in that order (only). Notice that the slashes will appear in Unix style '/' rather than DOS-style '.

C++ Compiler Bloodshed

When you are done adding the three libaries, you should see:

The exact pattern of '././.' you see depends on how deep in the directory structure your source file lies.

Click 'OK'.

k. Click 'Execute/Compile and Run'. The program should compile, link, and run:

Bloodshed Dev C++ Download

If things don't work (very common) click on the 'Compile Log' tab for some confusing error messages. If you see something like the following, it means that you made a mistake in adding the libraries to the project:

Bloodshed Dev C++ 5.4.2 Free Download

Try to fix the list of libraries, or perhaps start over from scratch.

You now are finished, or have given up.

C++

Bloodshed Dev C++ 4.9.9.2

Comments are closed.