C Game Dev Drop Rate Formula

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Gendai Games has released a free drag and drop game development platform called GameSalad Creator that lets you create games that can be played on the Mac, Web and even the IPhone. They have plans for versions for the Windows and Linux platforms. Initially they will produce 2D games but the ultimate goal will be to create 3D games.

They are currently in closed Alpha and accepting applications from anyone that wants to become a test developer for their platform. The thing to keep in mind is that GameSalad is strictly for the Mac OS platform at this point in time. However, you can create games for the web which means players with any OS can play your game online. Also, you'll be able to create games for the Iphone with the same drag and drop platform.

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Why does game dev use C and why doesn't the rest of the industry? closed Ask Question Asked 7 years. Why does the professional game-dev industry in general use C. And so it makes sense to try and squeeze every last drop of performance out of whatever hardware the user is running. I started by making games in c (2 years), then switched to C# (XNA) for 2 years, and then switched back to c again (now nearly 6 years). It all comes down to personal preference I would say. I like c a lot more and so I have more fun coding my games/tools, which is what matters to me. I can get stuff done with c so I use it. Jan 04, 2015  Some answers are really good, however, little advice for c. Don't use templates in games, don't use virtual functions, don't use too much operator overloading. GameDev.net is the community for game development. Game Developers participate in forums, tutorials, blogs, projects, and more.

The ultimate goal is to establish a kind of 'YouTube for Games' where members can upload and share their new creations much like YouTube members do with video. However, Gendai wants to help its developers make a little money in the process by allowing them to monetize their games online and on the Apple AppStore for the IPhone.

In my game, ore is generated each time a new map is created. 0-8 ore nodes are generated per level-creation. I already have this working; except it only generates 'Emeraldite' at this point, which brings me to my question. How would I, the programmer, make it so nodes have specific rarity? Consider this short mockup which is not actually game data. The Excel RATE function is a financial function that returns the interest rate per period of an annuity. You can use RATE to calculate the periodic interest rate, then multiply as required to derive the annual interest rate. The RATE function calculates by iteration.

C Game Dev Drop Rate Formula

We got a chance to sit down with Yoshi over at Gendai during our Austin stop of the SummerMash tour. The full interview is embedded below (or you can grab the MP4).

As he spoke about with us in Austin, GameSalad Game builders will also be able to share their games on other social networks such as Facebook and MySpace. The cool part is that developers can actually share any part of a game, such as graphics or audio elements, with other developers, not just entire games! This modular aspect means developers can create and share a vasy library of re-usable components in an already easy platform.

Gendai's game plan (no pun intended) is to allow their community to create only 2D games in the beginning in an effort to streamline and perfect the process. Eventually, they will allow them to start building 3D games for the Mac, Web and even the IPhone. They've already revealed that they can support 3D games today but will stick with 2D games for now until the time is right.

The timing is perfect for such an easy development system for games, especally for the IPhone or any mobile platform for that matter. Many have made the same ambitious statements about ease of use but Gendai Games appears to be the real deal. The real test will be when they launch their public beta. That's when we'll truly find out exactly how easy it is to create games on their platform.

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Drops per minute (dpm) is a measure which can be calculated based on the time, drop factor and total volume of liquid (or) fluid. Drops per minute are commonly used to calculate the IV flow rate of given liquid. For example, burette contains a plastic dropper which gives the number of drops per ml (the drop factor). A number of different drop factors are available (determined by the length, diameter of plastic dropper). The common drop factors are 10 drops/ml (blood set), 15 drops / ml (regular set) and 60 drops / ml (microdrop).

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Drops per minute (dpm) is a measure which can be calculated based on the time, drop factor and total volume of liquid (or) fluid. Drops per minute are commonly used to calculate the IV flow rate of given liquid. For example, burette contains a plastic dropper which gives the number of drops per ml (the drop factor). A number of different drop factors are available (determined by the length, diameter of plastic dropper). The common drop factors are 10 drops/ml (blood set), 15 drops / ml (regular set) and 60 drops / ml (microdrop).

Formula:

Drops Per Minute = (V * f) / tWhere,V = Volumef = Calibration / Drop Factort = Time

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