Dev C Program Stopped Working

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Could someone help me with this code? When I compile & run my project, it says 'Battlefront.exe has stopped working. Windows is looking for a solution to this problem'

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Working

Mar 25, 2020 g.exe has stopped working. ((A problem caused the program to stop working correctly windows will close the program and notify you if a solution is available.)) Dev c has been stopped working. I am writing a payroll program using class, and also finding the average of the employees net pay. I have been working on this program for weeks, and when I compile, I keep getting a pop up from windows saying that the program has stopped working and will terminate:(. I am using Dec-C 4.9.9.2 Beta version. Here is my program.

The only idea I could come up with as to why the .exe file stops working is that maybe I'm using MainWindow incorrectly?
By the way, if you couldn't tell, I'm using SFML, hence the sf namespace.

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  • commentLatest Postby ChuckleluckLatest Post

Schol-R-LEA1,117

OK, I took the time to download SFML (I was curious about it, anyway, so it wasn't a big deal), and compiled and tested your program. After setting some breakpoints at various places, I found that it is raising a SIGSEGV (that is, a segmentation violation) in the initialization of PlayerA, on the line

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The call stack at the point where it segfaults reads like so:

The most relevant part of the call stack is highlighted in red; it shows that the code where it is failing is being called in the static initialization, which takes place before main() begins.

Now, the image files are supposed to get loaded in MatchSprites(); however, because you are initializing PlayerA as a global variable, the c'tor is actually being called before MatchSprites() has run (and in fact before the beginning of main(), with the result that iFoot hasn't been initialized at the time when you are setting the the image as part of the PlayerA object, with the result that an invalid pointer is being passed to _Rb_tree_decrement() (don't worry about what that is, it is a standard library call that the SFML libraries are using).

The best way to avoid this is to move the declaration of PlayerA out of the global namespace, or at the very least, not actually initialize it until after MatchSprites() has run. Unfortunately, this means changing how you are accessing the PlayerA object in other parts of the code; on the other hand, it should improve the generality of your code, and will reduce the scope that PlayerA is visible through, which is all to the good.

Dev C Program Stopped Working 2017

BTW, could you zip up a copy of the sprites in question, so I could follow along through the whole process? As it is, even if you got the program running on your system, we wouldn't be able to help you debug it as we wouldn't have the sprite files.

Dev C Program Stopped Working Iphone

Edited by mike_2000_17: Fixed formatting
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